JobsHoster is a static browser-game site. The pages are built with HTML and CSS, while the interactive puzzle logic runs in JavaScript after the page loads. The core games do not require a WordPress installation, account system, or app download.
One shared game engine, different mechanics
The game pages load a shared JavaScript file that chooses the correct mechanic from each page’s game identifier. Number sequences, memory cards, word puzzles, reaction trials, sliding tiles, and grid logic use separate functions even though they share common score and feedback components.
Generated rounds happen in the browser
Many games create values, letter boards, or shuffled layouts locally when a round starts. This keeps the interaction lightweight and means a new round can appear without requesting a prebuilt puzzle from a server.
Some puzzles are deterministic
The Daily Challenge uses the device’s local calendar date to generate the day’s arithmetic prompt. Devices on the same local date receive the same basic question. Mini Maze, by contrast, uses a fixed compact wall layout so the route can be learned and replayed.
Local storage is optional state
The shared game code can store a best-score value in browser local storage. The Daily Challenge can also remember whether the current day was completed. These features work without creating a public profile or sending a score to a site leaderboard.
Responsive controls
The layout uses CSS breakpoints for smaller screens. Interactive choices are primarily native buttons and inputs. Mini Maze supports both arrow keys and on-screen direction buttons, while text and number games use ordinary form fields.
Game text should match the code
Instructions are maintained alongside the mechanics. If a rule or description does not match the current game behavior, the correct response is to update the text or the code rather than leave a misleading instruction.